I've been distracted from the blog by a couple of other projects, none of which belonged here. However, the latest distraction is my tabletop group. We've decided to run a bi-weekly fallout campaign, and I've volunteered to be the game master.
The actual setting of the campaign will be the Capital Wasteland (for those of you who've played Fallout 3) since that's the setting that is freshest in my mind. With that decided, I also concluded that I'd need a random encounter table, to give proper life to the wasteland.
I've been working on that on and off for a week or so, and come to the conclusion that I don't need one, but at least 3 tables. One for when the group first walks into an uncharted area, to determine what static locations are in that area. That way I just have to worry about the large well-known locations, while still giving the characters plenty of stuff to run into out in the wasteland.
Second, I need a table for ordinary random encounters with various creatures and factions of the wasteland, which I can roll on for everyday travel. This'll let the players run into rad scorpion nests, raider ambushes, or the occasional fight between two factions, where they can intervene on either side, or just slink off.
Finally, I'm going to make a scavenging table. The players can decide to scavenge, causing them to move at a slower rate, and the table will contain different types of caches and salvageable loot that the players may find.
I've finished the table for ordinary encounters.
You may have noticed that the table has more than 100 entries. That is because I've stolen an idea from Mongoose Traveler's "Space Encounters" table. Every d100 roll has a modifier taken from the table below.
So no Brotherhood patrols in the Deep Wasteland, and no feral ghouls in Brotherhood territory. If the modifier results in a roll below 01, there is no encounter, which means there are very few encounters i Inhospitable territories.
Next I'll go to work on the table for Static Locations.